Proradní Komanči
plánují lumpárnu

Olčetrhent
je vyslechne

A = Point(xAxis)
B = Point(xAxis)
a = 4
c = Ellipse(A, B, a)
t = 3.84 (slider from 0 to 10, step 0.001)
d = Circle(A, t)
C: ((t * cos(3.141592653589793 / 6)) - 3, (t * sin(3.141592653589793 / 6)))
u = Vector(A, C)
b = Line(A, C)
D = Intersect(c, b, 2)
E = Intersect(c, b, 1)
e = Segment(A, D)
f = Line(D, B)
g = Circle(D, t - Distance[A, D])
F = Intersect(g, f, 2)
v = Vector(D, F)
h = Vector(D, B)
G: ((t * cos(3.141592653589793 / 3)) - 3, (t * sin(3.141592653589793 / 3)))
w = Vector(A, G)
i = Line(A, G)
H = Intersect(c, i, 2)
I = Intersect(c, i, 1)
j = Segment(A, H)
k = Ray(H, B)
p = Circle(H, t - Distance[A, H])
J = Intersect(p, k, 1)
z = Vector(H, J)
l = Vector(H, B)
K: ((t * cos(3.141592653589793 / 2)) - 3, (t * sin(3.141592653589793 / 2)))
m = Vector(A, K)
n = Line(A, K)
L = Intersect(c, n, 2)
M = Intersect(c, n, 1)
q = Segment(L, A)
r = Ray(L, B)
s = Circle(L, t - Distance[A, L])
N = Intersect(s, r, 1)
u_1 = Vector(L, N)
v_1 = Vector(L, B)
L'_1 = Mirror(L, xAxis)
A'_1 = Mirror(A, xAxis)
q' = Segment(L'_1, A'_1)
L' = Mirror(L, xAxis)
B' = Mirror(B, xAxis)
r' = Ray(L', B')
N' = Mirror(N, xAxis)
w_1 = Vector(L', N')
K' = Mirror(K, xAxis)
z_1 = Vector(A, K')
a_1 = Vector(L', B)
G' = Mirror(G, xAxis)
C' = Mirror(C, xAxis)
b_1 = Vector(A, G')
c_1 = Vector(A, C')
A'_2 = Mirror(A, xAxis)
H' = Mirror(H, xAxis)
j' = Segment(A'_2, H')
J' = Mirror(J, k)
J'' = Mirror(J', xAxis)
d_1 = Vector(H', J'')
e_1 = Vector(H', B)
D'_1 = Mirror(D, xAxis)
A' = Mirror(A, xAxis)
D' = Mirror(D, xAxis)
e' = Segment(A', D')
F' = Mirror(F, xAxis)
f_1 = Vector(D', F')
g_1 = Vector(D', B)
O: ((t * cos((2 * 3.141592653589793 / 3))) - 3, (t * sin((2 * 3.141592653589793 / 3))))
h_1 = Vector(A, O)
i_1 = Ray(A, O)
P = Intersect(c, i_1, 1)
O' = Mirror(O, xAxis)
j_1 = Vector(A, O')
P' = Mirror(P, xAxis)
k_1 = Segment(A, P)
l_1 = Segment(A, P')
m_1 = Segment(P, B')
p_1 = Circle(P, t - Distance[A, P])
Q = Intersect(p_1, m_1, 1)
n_1 = Vector(P, Q)
Q' = Mirror(Q, xAxis)
q_1 = Vector(P', Q')
r_1 = Vector(P, B')
s_1 = Vector(P', B')
animace = 1 (slider from 0 to 4, step 0.1)